![]() ![]() I think they use different lobes of the brainĪ lot of them: Iratus LotD, Mistover, Warsaw, Vambrace Cold SoulĪmong them, only Iratus LotD is the most similar and also the only one worth playing. That drives all of your build paths, over decades of running missions.īoth are fun, in different ways. You can't just walk into the store and down 1 corridor. That will end your game (on permadeath difficulty levels) until you have a concrete plan to escape or win at (ahem) hamlet-fighting.Īs a corollary, there's a vast portion of game to play before you ever see 1 crew combat. ST:F hamlets fly through space and fight. Hence, Stun and DoT are almost afterthoughts because they'll happen < 1.0 times per combat on average, while AoE attacks (double, or in rare cases quadruple) reign supreme. Round 1! You could board a ship 8 times and fight 8 crew combats, in 9 rounds total. After midgame, you kill trashmob humans and weak xenos by the end of round 1. In ST:F, you aim to win by the end of round 2. ST:F crew(/officers/captain) have stats, and Initiative, for multiple actions per round. Playing either game as if it's the other one will get you killed in both games. It has similar 4x4 combats, with many of the same elements, but the META is completely different. ![]() Star Traders: Frontiers is nothing like Darkest Dungeon ![]()
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